AI Insights · Timothy · July 2025
Top 5 Paid Games on Unified Platform in Latin America - Q2 2025
Explore the performance trends of the top 5 paid games in Latin America for Q2 2025, featuring insights into downloads, revenue, and active users.
In the second quarter of 2025, the top paid games on a unified platform in Latin America demonstrated diverse performance trends. Here's a closer look at the weekly downloads, revenue, and active user metrics for these games, based on data from Sensor Tower.
Minecraft: Dream it, Build it! from Mojang saw significant fluctuations in weekly revenue, starting at approximately $487K and peaking at over $670K in mid-April before gradually declining to around $480K by the end of June. Weekly downloads showed initial growth, reaching near 390K in early April, then stabilizing around 330K to 350K. Active users peaked in mid-April at around 3M, with a slight drop to just over 2.7M by the end of the quarter.
Balatro by Playstack Ltd experienced a steady increase in weekly revenue, climbing from $12K to over $43K by early June, before slightly declining to $25K by the end of the quarter. Downloads increased from around 2K to a peak of 3.5K in early June, with active users rising from 17K to a peak of 44K in mid-June, ending at approximately 40K.
Grand Theft Auto: San Andreas from Rockstar Games maintained a relatively stable weekly revenue, fluctuating between $21K and $26K, with a notable peak at the end of June. Downloads varied, starting at 5.4K, peaking at 6.1K mid-April, and settling around 4K by the end of the quarter. Active users saw minor fluctuations, beginning at 63K and ending slightly higher at 66K.
Geometry Dash by RobTop Games AB showed consistent growth in both revenue and downloads. Revenue increased from $10K to $16K by the end of June, while downloads surged from 420K to a peak of 595K in mid-June. Active users consistently increased, starting at 5.4M and reaching over 7.1M by the end of the quarter.
RFS - Real Flight Simulator from RORTOS SRL had a more variable performance, with revenue ranging from $4K to $11K. Downloads were inconsistent, peaking at 6.3K in mid-May before declining to around 2K. Active users saw a gradual rise, peaking at 12K in mid-May before ending at approximately 11K.
These insights into the top paid games in Latin America highlight the dynamic nature of the gaming market. For more detailed analytics, visit Sensor Tower's platform.